Editing Text
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At this point, there are limits to editing text. Before you go on and type things out in your hex editor
with your text file loaded, note the size of the file. In order for pointers to stay the same and not
get messed up, each text entry/index/slot has to be the same length as the original entry.

An entry is considered one piece of text loaded at one time. The name 'Marth' is one text entry. Before
and after an entry you should see dots which signify the end of that entry.

For example

.Marth.Caeda.Jagen.


"Marth" is one piece of text, as is "Caeda" and "Jagen".

If I wanted to change Marth's name, the new name must be 5 characters or less. Let's say I want to make
the name "Bobby".

.Marth. -> .Bobby.

If I wanted it to be "John", I could do this.

.Marth. -> .John..

I placed the extra dot there as it is just a place holder to make sure the file size is the exact same
as it was before.

After you make the changes you want, save the file and recompress it, and then replace the old text file
with the new text file and recompile your ROM using DSlazy (I'm sure this is explained in some file in this editing package).

Note that these are all examples of text edits and it may not appear *exactly* like this in game.

For the record, it IS possible to not have to worry about character limits and all that annoying stuff. The text would have to be repointed so that there was more space for text and more characters could be allowed in an entry-- I just don't know how to do that which is why I'm not telling you how. If you DO know how, then please contact me as I'd love to know. smashfire17@gmail.com

With that, enjoy editing script/text!